皆大欢喜 发表于 2022-8-28 10:25:35

Frustum Culling 1.2.2 视锥体剔除



Completely disable gameobjects based on the camera's frustum or distance


描述
Increase your frames and performance using this tool that disables game objects completely when they're not in view. Stop events, scripts, animations, sounds, basically any and all components on an object when not in view and re-enable on view, by disabling/enabling the object itself.

This package offers the option to disable gameobjects depending on distance also and not only the camera's view.

This package works on all rendering pipelines (built in, URP and HDRP) but the demo is made using URP.

页: [1]
查看完整版本: Frustum Culling 1.2.2 视锥体剔除