Perfect Culling - Occlusion Culling System 1.2.1遮挡
Perfect Culling enables you to bake pixel perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and taking pictures from multiple perspectives. At the end the colors found in the images allow the asset to tell whether a renderer was visible or not.
You can take a break while Perfect Culling does all the hard work for you. You will come back to pixel perfect occlusion culling data with little to no performance overhead at runtime.
Features:
- Supports LODs
- Supports transparency
- Compatible with built-in and URP/HDRP
- Compatible with VR (Multiview, Single Pass Instanced, Multipass, etc)
- Very performant
- Support for baking prefabs that are spawned dynamically
- Support for multiple cameras
- Full C# source included
- Support for all platforms including mobile and of course VR
- For Windows users optional native baking tool for up to four times faster bakes
- Multi-scene setups supported since version 1.1.2
- Easy setup
- Documentation
- API to integrate into your build pipeline
- Demo scenes
- No warnings generated by the asset source code (file a bug report if you run into one)
- Support via mail and forum
Limitations:
- Requires baked scene/prefabs to work and does not allow to bake at run-time
- 2D Sprites are not supported
The following assets seen in some of the media are not part of the asset but are available on the Unity Asset Store: Industrial Set, Sun Temple, Random City Generator
完美消隐使您能够为预制件和场景烘焙像素完美遮挡数据。它的工作原理是为所有渲染器指定独特的颜色,并从多个角度拍摄照片。最后,在图像中找到的颜色允许资源判断渲染器是否可见。
你可以休息一下,而完美剔除为你做所有的艰苦工作。您将回到像素完美遮挡剔除数据,在运行时几乎没有性能开销。
特点:
-支持LOD
-支持透明度
-与内置和URP/HDRP兼容
-兼容VR(多视图、单通道实例化、多通道等)
-性能非常好
-支持烘焙动态生成的预制件
-支持多个摄像头
-包含完整的C#源代码
-支持所有平台,包括移动,当然还有VR
-适用于Windows用户可选的本地烘焙工具,烘焙速度可提高四倍
-自1.1.2版本起支持多场景设置
-轻松设置
-文件
-集成到构建管道中的API
-演示场景
-资产源代码未生成警告(如果遇到错误报告,请提交错误报告)
-通过邮件和论坛提供支持
限制:
-需要烘焙场景/预制件才能工作,并且不允许在运行时烘焙
-不支持二维精灵
论坛主题|邮件
在一些媒体上看到的以下资产不是资产的一部分,但在Unity资产商店中可以买到:Industrial Set、Sun Temple、Random City Generator
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