Field Of View 1.1可见区域可视化组件
Field of View is a component that helps to implement visualization of the area visible by the character. With its help, it is possible to implement game mechanics nicely represented by stealth-oriented real-time tactics games.
Field of View component has the following features:
● works nicely in 3D mode;
● can be individually/in bulk configured for any number of characters;
● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;
● supports three modes of rotation:
1. ‘calm’ patrol, if no targets have appeared in the Field of View;
2. ‘peer’ on a target, whenever it is inside the Field of View area;
3. ‘cool-down’ after the target has just been gone out of Field of View area;
● supports flexible customisation of rotation patterns;
● supports different timings for target detection and cool-down periods;
● has a very flexible configuration of interaction with the game environment: transp
“视野”是一个有助于实现角色可见区域可视化的组件。在它的帮助下,可以很好地实现以隐身为导向的实时战术游戏所代表的游戏机制。
视场组件具有以下功能:
● 在3D模式下工作良好;
● 可以针对任意数量的字符单独/批量配置;
● 它不是静态的,它模拟了真实人物的行为,他们可以环顾四周,寻找某人等;
● 支持三种旋转模式:
1.“冷静”巡逻,如果视野中没有出现目标;
2.当目标位于视场区域内时,对其进行“对等”;
3.在目标刚刚离开视场区域之后“冷却”;
● 支持灵活定制旋转模式;
● 支持目标检测和冷却周期的不同定时;
● 具有与游戏环境交互的非常灵活的配置:transp
页:
[1]