Medieval Animations Mega Pack 2.1.2.f中世纪奇幻游戏NPC角色
Notes
1. This pack contains 714 quality animations from 8 animation collections, which covers what your basically need to create functional PC and NPC character for any Medieval or fantasy game type.
2. You can use it as is or make blends between different animations in order to create more variants.
3. You can use characters for prototype or make additional armor and weapons for them and use in you game production.
4. Animation clips can be used with any rig type but to redirect it to custom characters must "humanoid" avatar used. Animation clips of Horse can be used with any rig types except "humanoid". It can't be re-targeted. Because horse isn't humanoid creature.
5. There is a difference between man and woman poses, which makes the difference between femininity and masculinity.
6. Only animation with RM_ or W_RM_ prefix contains root motion data. All others must be used with this option turned off.
7. Main Hero_Horseman object need to be parented to horse HORSEMAN_BONE can be found under horse hierarchy after Spine1 bone.
8. You can find list of animations in description notes at YouTube preview page.
Pack including
1. 2 realistic ideal characters (Adam and Eva) with various weapons and low polygonal horse model.
Eva: 8,532 polygons, 16,932 triangles, 8,689 vertexes. Rig: 75 bones. (2 additional bones for breast)
Adam: 8,591 polygons, 17,072 triangles, 8,767 vertexes. Rig: 73 bones
Weapons for each character: 4,391 polygons, 8,400 triangles, 4,744 vertexes
Horse: 1,069 polygons, 2,096 triangles, 1,157 vertexes.
2. 693 human animation clips. 530 "on place" animation clips, plus 163 duplicates of run, walk, jump, crawling... animation clips included "root motion" data, used by Mecanim.
3. 21 Horse animation clips. 15 "on place" animation clips, plus 6 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mecanim.
4. Diffuse, normals and specular 2048x248, 1024x1024, 512x512 TIF textures.
5. Time lists included.
备注
1.这个包包含8个动画系列中的714个高质量动画,涵盖了为任何中世纪或奇幻游戏类型创建功能性PC和NPC角色所需的基本内容。
2.你可以按原样使用它,也可以在不同的动画之间进行混合,以创建更多的变体。
3.你可以使用角色作为原型,或者为他们制作额外的盔甲和武器,并在游戏制作中使用。
4.动画剪辑可以与任何装备类型一起使用,但要将其重定向到自定义角色,必须使用“人形”化身。马的动画剪辑可以用于除“人形”以外的任何装备类型。它不能被重新定位。因为马不是人形生物。
5.男人和女人的姿势是有区别的,这就决定了女性气质和男性气质的区别。
6.只有RM_或W_RM_前缀的动画才包含根运动数据。必须在关闭此选项的情况下使用所有其他选项。
7.主Hero_Horseman对象需要作为马的父对象。Horseman_BONE可以在Spine1骨骼之后的马层次结构下找到。
8.你可以在YouTube预览页面的描述笔记中找到动画列表。
包装包括
1.2个现实主义的理想人物(亚当和伊娃),拥有各种武器和低多边形的马模型。
伊娃:8532个多边形,16932个三角形,8689个顶点。装备:75块骨头。(2块额外的乳房骨骼)
亚当:8591个多边形,17072个三角形,8767个顶点。装备:73个骨骼
每个角色的武器:4391个多边形、8400个三角形、4744个顶点
马:1069个多边形,2096个三角形,1157个顶点。
2.693个人类动画片段。530个“现场”动画片段,加上163个跑步、走路、跳跃、爬行的副本。。。动画剪辑包括Mecanim使用的“根运动”数据。
3.21马的动画剪辑。15个“现场”动画片段,外加6个行走、跳跃、驰骋的副本。。。动画剪辑包括Mecanim使用的“根运动”数据。
4.漫反射、法线和镜面反射2048x248、1024x1024、512x512 TIF纹理。
5.包括时间表。
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