仓库小力巴 发表于 2024-1-3 11:13:22

Advanced Terrain Grass 1.36.1草地渲染


ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of all spikes on the CPU — caused by new grass patches coming into sight when your camera is moving.
Next to this initial purpose ATG offers significant improvements regarding lighting and wind animation.

Since version 1.2 ATG supports the Universal Rendering Pipeline which also supports touch bending or grass displacement. Support for the High Definition Rendering Pipeline is added starting with version 1.34 (touch bending is not supported).

Since version 1.07 ATG supports third party solutions such as Vegetation Studio and lets you use ATG's advanced lighting and bending features within these (BIRP only).

ATG is not an authoring tool: It simply takes the grass and details you have added to your terrains and takes over their rendering. That being said ATG is compatible with any 3rd party authoring solution that allows you to create grass density maps for built in terrains within the Unity editor like e.g. Terrain Composer, Map Magic (not at runtime), World Creator or Gaia. Runtime distributed grass currently is not supported.

The latest version needs Unity 2021.3 and above. But you still can grab a package for Unity 5.6.x and above.

Supported URP Versions
7.1.7, 7.2, 10.0+ , 11.0+ and 12.1+
Supported HDRP Versions
10.0, 12.1+


ATG是一种草地渲染解决方案,旨在取代Unity地形引擎的细节渲染系统,以消除CPU上的所有尖峰——当相机移动时,新的草地斑块会出现。
除了这个最初的目的之外,ATG在照明和风动画方面提供了显著的改进。
由于版本1.2,ATG支持通用渲染管道,该管道还支持触摸弯曲或草位移。从1.34版本开始添加了对高清渲染管道的支持(不支持触摸弯曲)。
由于版本1.07,ATG支持第三方解决方案,如植被工作室,并允许您在其中使用ATG的高级照明和弯曲功能(仅限BIRP)。
ATG不是一个创作工具:它只是获取添加到地形中的草和细节,并接管它们的渲染。也就是说,ATG与任何第三方创作解决方案兼容,允许您在Unity编辑器中为内置地形创建草密度地图,如Terrain Composer、Map Magic(非运行时)、World Creator或Gaia。当前不支持运行时分布式草地。
最新版本需要Unity 2021.3及以上版本。但您仍然可以获得Unity 5.6.x及以上版本的软件包。
支持的URP版本
7.1.7、7.2、10.0+、11.0+和12.1+
支持的HDRP版本
10.0, 12.1+







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