MicroSplat - Mesh Workflow 3.9.25
The Mesh Workflow module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
- Ability to work with arbitrary meshes instead of only Unity Terrains and terrain meshes
- Can generate shaders to paint up to 32 textures on a mesh, backed by splat map control textures
- (NEW) Object Shader module included, which creates regular shaders like the standard or lit shaders with features like Snow, Wetness, Trax Included.
- (NEW) Vertex painting based workflow, supporting up to 28 textures and sharing all features with texture backed workflow added.
- Shaders can be generated to work over existing materials, so you can keep your current custom shader in use and paint splat maps over it, or as standalone shaders with regular texture slots similar to the standard shader included
- GPU based painter for painting on meshes is included, allowing you to paint with texture based brushes and even add your own brush textures.
- Vertex based painter also included for vertex based workflows
- Easily bake out the results to a standard set of textures
- Most microsplat features and modules are available (see docs for exceptions. All module docs are included in the MicroSplat main module which is free to download)
- Correctly handles submeshes and UV's outside of the 0-1 range in texture backed mode.
- Extra features available with some modules for use in mesh mode, like using channels from the main texturing to effect procedural texturing with the Runtime Procedural Texturing module
- Painting of displacement dampening maps to support crack free displacement with Tessellation module available for texture backed workflow
- Support for URP/HDRP when SRP adapter modules are installed.
MicroSplat的网格工作流模块为MicroSplat框架添加了几个新功能。
新增功能:
-能够使用任意网格,而不仅仅是Unity Terrains和地形网格
-可以生成着色器,在网格上绘制多达32个纹理,并辅以飞溅贴图控制纹理
-(新增)包含对象着色器模块,该模块可创建标准着色器等常规着色器,或具有雪、湿度、包含Trax等功能的照明着色器。
-(新增)基于顶点绘制的工作流程,支持多达28个纹理,并添加了纹理支持的工作流程以共享所有功能。
-可以生成着色器以覆盖现有材质,因此您可以继续使用当前的自定义着色器并在其上绘制飞溅贴图,也可以将其作为具有类似于标准着色器的常规纹理槽的独立着色器
-包含用于在网格上绘制的基于GPU的画家,允许您使用基于纹理的画笔绘制,甚至可以添加自己的画笔纹理。
-基于顶点的画家也包括在基于顶点的工作流中
-轻松将结果烘焙成一组标准纹理
-大多数微平面功能和模块都可用(例外情况请参阅文档。所有模块文档都包含在microsplat主模块中,可免费下载)
-在纹理支持模式下正确处理0-1范围之外的子材质和UV。
-某些模块在网格模式下提供了额外的功能,例如使用主纹理中的通道通过运行时程序纹理模块实现程序纹理
-绘制位移阻尼图,以支持无裂纹位移,Tessellation模块可用于纹理支持的工作流程
-安装SRP适配器模块时支持URP/HDRP。
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