Vertex Ambient Occlusion Generator 2022.5
Editor and runtime solution for generating mesh ambient occlusion per-vertex.
Editor tool automatically bakes generated AO inside any mesh vertex buffer (uv0 - uv7, normal, tangent or vertex color) with a variety of styles, save and mesh combine options.
Editor tool supports all render pipelines.
Runtime API method returns generated per-vertex AO as a float[] array.
The runtime API currently supports only Built-in and Universal render pipelines.
Before purchasing check documentation for better understanding how tool works and what limitations it has and try this editor tool on your models, to see how AO is calculated and what results expect.
用于为每个顶点生成网格环境光遮挡的编辑器和运行时解决方案。
编辑器工具会自动烘焙任何网格顶点缓冲区(uv0-uv7、法线、切线或顶点颜色)内生成的AO,并提供各种样式、保存和网格组合选项。
编辑器工具支持所有渲染管道。
运行时API方法将生成的per-vertex AO作为float[]数组返回。
运行时API当前仅支持内置和通用渲染管道。
在购买之前,请查看文档以更好地了解该工具的工作原理及其存在的局限性,并在您的模型上尝试此编辑器工具,以了解AO是如何计算的以及预期的结果。
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