仓库小力巴 发表于 2024-8-19 15:32:57

GrassFlow DX11 Grass Shader 1.82


Features:
~Simple but strong editing tools to let you create grass the way you want and paint color and grass parameters for perfect artistic control right from the editor just like the Unity terrain tools. Even supports undo/redo!
~Supports grass texture atlas and you can paint density of individual textures to lay out your grass as you please.
~Can be attached to meshes or Unity terrain with terrain layer/splat map support.
~Grass properties can be easily changed at runtime to allow for interactivity, ex: players can flatten grass by any means. Also includes a system of creating ripple effects for gently (or no so gently) pushing the grass around.
~Automatically normalize mesh density to avoid remeshing.
~Grass can have multiple segments and bend in the wind and by being pushed.
~URP version of the shader included.
~Deferred version of the shader included.
~Cast and receive shadows, supporting semi transparent textures.
~Baked 3D noise allows for dynamic and evolving wind effects.
~Bake an optimized version of your mesh with triangles only where you want grass.
~Dynamic LOD system that decreases grass in the distance while scaling it to fill in the gaps a bit and smoothly fading in-between the LOD steps.
~Use of asynchronous multithreading in key areas to speed up loading and rendering.
~Supports multiple Unity lights.
~Versatile, can be used as a more traditional billboard renderer with enhanced features or used in any way you see fit.
~Custom inspectors that makes it easy to edit all the settings you need and has descriptive tooltips for every option.
~Example scenes are provided that show how to set up and interface with GrassFlow. Even comes with a cute little hand painted house model, bonus!
~Source code available if you fancy.



特征:
~简单但强大的编辑工具,让您以想要的方式创建草,并像Unity地形工具一样,直接从编辑器中绘制颜色和草参数,以实现完美的艺术控制。甚至支持撤销/重做!
~支持草纹理图谱,您可以绘制单个纹理的密度,随意布局您的草。
~可以附着到网格或Unity地形上,并支持地形层/平面图。
~在运行时可以很容易地更改草的属性,以实现交互性,例如:玩家可以通过任何方式压平草。还包括一个创建涟漪效果的系统,用于轻轻(或不那么轻轻)推草。
~自动归一化网格密度以避免重新网格化。
~草可以有多个部分,在风中和被推动时会弯曲。
~包含着色器的URP版本。
~包含着色器的延迟版本。
~投射和接收阴影,支持半透明纹理。
~烘焙3D噪音允许动态和不断变化的风效果。
~只在需要草的地方用三角形烘焙网格的优化版本。
~动态LOD系统,可减少距离中的草,同时对其进行缩放以稍微填充间隙,并在LOD步骤之间平滑衰减。
~在关键区域使用异步多线程来加速加载和渲染。
~支持多个Unity灯光。
~多功能,可以用作具有增强功能的更传统的广告牌渲染器,也可以以任何你认为合适的方式使用。
~自定义检查器,可轻松编辑所需的所有设置,并为每个选项提供描述性工具提示。
~提供了示例场景,展示了如何设置GrassFlow并与之交互。甚至还有一个可爱的手绘小房子模型,额外奖励!
~如果你喜欢,可以提供源代码。







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