仓库小力巴 发表于 2024-9-30 11:49:23

os. Buto Volumetric Fog and Volumetric Lighting for URP 3.1.1


VOLUMETRIC FOG & VOLUMETRIC LIGHTING FOR UNITY URP

Buto is the volumetric fog you've always wanted
Bring your game's environment to life with Buto, the ultimate volumetric fog and lighting asset for Unity URP.

Add realism to your outdoor scenes with misty forests or foggy mountains, create an eerie atmosphere in your horror game, or add depth and texture to your game's atmosphere with customizable volumetric noise.

With Buto, you can achieve your artistic vision and take your game's atmosphere to new heights. Experience the future of volumetrics and make your game stand out with Buto.

We update Buto often with improvements and bug fixes
Buto now supports orthographic projection.
Improved rendering quality
Various performance optimizations with up to ~25% faster rendering.
The editor now offers quality presets.
Buto now supports spotlights.
We've introduced a new directional lighting setting. With directional lighting, you can now tint the fog based on the position of your main directional light in the scene.
We've improved the editor GUI. The connection between the Color Influence and the Individual and Ramp color overrides is now more obvious.

Immerse players with realistic volumetric fog for Unity
Buto is not just a volumetric fog and lighting asset, it's a powerful tool that can elevate the atmosphere of your game to a whole new level.

For amateur developers, Buto offers a user-friendly interface that allows you to easily add volumetric fog and lighting to your game with just a few clicks. With the built-in customizable volumetric noise and color ramps, you can add texture and depth to your fog, making it look more realistic and believable. The fog density masks feature allows you to add or erase volumetric fog in specific areas, giving you even more control over the look and feel of your game.

For expert developers, Buto offers a wide range of advanced features that allow you to take your game's atmosphere to the next level. The physically based volumetric fog and lighting system uses algorithms described in leading technical papers and strategies from major AAA studios, providing a level of realism that is unmatched by other assets. The volumetric lighting and shadow feature ensures that objects in your scene realistically occlude lighting and cast shadows, grounding your fog in the scene. Additionally, Buto offers support for point lights and spotlights, giving you even more ways to illuminate your fog and create stunning visuals.

Buto can be used in a variety of use cases in your game, from adding realism to outdoor environments, such as a misty forest or a foggy mountain, to creating an eerie atmosphere in a horror game. The volumetric noise feature can be used to add texture to the particle distribution, making the fog look more natural. The atmospheric height fog feature makes the particle density exponentially decreases over height, resulting in realistic fog attenuation over altitude. The Long-Range Visual Consistency feature can be used to guarantee visual realism over long distances. The Stylized Fog Options feature allows you to achieve your artistic vision with color ramps, simple color adjustments, directional lighting controls, and light and shadow intensity sliders.

Buto is a must-have asset for any Unity developer looking to create immersive and believable environments in their game. With its advanced features and user-friendly interface, Buto is perfect for both amateur and expert developers. And with our 100% satisfaction guarantee, you can trust that Buto will meet your needs and exceed your expectations.

This asset offers tons of powerful features
Physically based:
Our volumetric lighting and fog accurately renders atmospheric particles and light scattering using algorithms described in leading technical papers and strategies from major AAA studios.

Volumetric Lighting and Shadow:
Objects realistically occlude lighting by interacting with the fog, keeping your fog grounded in your scene.

Fast:
Optimized, high-performance rendering with intelligent depth-aware upscaling (~0.7ms on an Nvidia 1080 desktop equivalent).

Volumetric Noise:
Built-in customizable volumetric noise gives texture to the particle distribution. Choose from 5 configurable volumetric noise styles or import your own texture for the ultimate control.

Atmospheric Height Fog:
Particle density exponentially decreases over height, resulting in realistic fog attenuation over altitude.

Long-Range Visual Consistency:
Toggleable analytic height fog can be rendered behind local volumetric fog to guarantee visual realism over long distances.

Stylized Fog Options:
Achieve your artistic vision with color ramps, simple color adjustments, and light and shadow intensity sliders.

Additional Lights:
Illuminate the fog with volumetric point lighting.

Fog Density Masks:
Add or erase volumetric fog using Fog Density Masks

Temporal Anti-Aliasing:
Improved quality for high-density fog with optional Temporal Anti-Aliasing.

Integrated with the Volume Component System:
Seamlessly tie Volumetric Fog into your workflow with Unity's Volume Component system. Set Global Fog parameters and local Box and Sphere Volume parameters with seamless blending between Fog Volume settings.

Other Unity developers already use Buto in their projects
Hopper's Cabin by VHS Knight (itch.io)
We tested Buto across the major graphics APIs to ensure compatibility
Vulkan, OpenGL, Direct3D 11, Direct3D 12

Buto offers support for almost every use case
Compatible with both Perspective Projection and Orthographic Projection.
Transparent materials are not fully supported. Objects using transparent materials are rendered after the fog pass and will not receive the effects of the fog. You can override this behavior using the included Buto.hlsl shader include (see Demo Resources for example usage).
VR SPI is not supported.


UNITY URP的体积雾和体积照明

Buto是你一直想要的体积雾
Buto是Unity URP的终极体积雾和照明资产,让您的游戏环境栩栩如生。

为您的户外场景添加现实感,如薄雾笼罩的森林或雾蒙蒙的山脉,在恐怖游戏中营造诡异的氛围,或通过可定制的体积噪音为游戏氛围添加深度和纹理。

借助Buto,您可以实现自己的艺术愿景,并将游戏氛围提升到新的高度。体验音量测量的未来,让你的游戏在Buto中脱颖而出。

我们经常通过改进和错误修复来更新Buto
Buto现在支持正交投影。
提高渲染质量
各种性能优化,渲染速度提高约25%。
编辑器现在提供高质量的预设。
Buto现在支持聚光灯。
我们引入了一种新的定向照明设置。使用平行光,现在可以根据场景中主平行光的位置对雾进行着色。
我们改进了编辑器GUI。“颜色影响”与“个体”和“渐变”颜色替代之间的联系现在更加明显。

让玩家沉浸在Unity的逼真体积雾中
Buto不仅仅是一个体积雾和照明资产,它是一个强大的工具,可以将游戏的氛围提升到一个全新的水平。

对于业余开发人员来说,Buto提供了一个用户友好的界面,只需点击几下,您就可以轻松地为游戏添加体积雾和照明。借助内置的可自定义体积噪波和颜色渐变,您可以为雾添加纹理和深度,使其看起来更逼真、更可信。雾密度蒙版功能允许您在特定区域添加或删除体积雾,使您可以更好地控制游戏的外观和感觉。

对于专业开发人员来说,Buto提供了广泛的高级功能,可以让您将游戏的氛围提升到一个新的水平。基于物理的体积雾和照明系统使用主要AAA工作室的领先技术论文和策略中描述的算法,提供了其他资产无法比拟的真实感。体积照明和阴影功能可确保场景中的对象真实地遮挡照明并投射阴影,将雾固定在场景中。此外,Buto还支持点光源和聚光灯,为您提供更多方式来照亮雾并创造令人惊叹的视觉效果。

Buto可以在游戏中的各种用例中使用,从为室外环境(如薄雾笼罩的森林或雾蒙蒙的山脉)添加现实主义,到在恐怖游戏中营造怪异的氛围。体积噪声特征可用于为粒子分布添加纹理,使雾看起来更自然。大气高度雾特征使粒子密度随高度呈指数下降,从而导致雾随高度衰减。远程视觉一致性功能可用于保证远距离的视觉真实感。“风格化雾选项”功能允许您通过颜色渐变、简单的颜色调整、定向照明控制以及光影强度滑块来实现艺术视觉。

Buto是任何希望在游戏中创建沉浸式和可信环境的Unity开发人员的必备资产。凭借其先进的功能和用户友好的界面,Buto非常适合业余和专业开发人员。凭借我们100%的满意度保证,您可以相信Buto将满足您的需求并超越您的期望。

该资产提供了大量强大的功能
物理基础:
我们的体积照明和雾使用主要AAA工作室的领先技术论文和策略中描述的算法准确地渲染大气粒子和光散射。

体积照明和阴影:
对象通过与雾交互来真实地遮挡照明,使雾固定在场景中。

快速:
优化的高性能渲染,具有智能深度感知放大功能(在Nvidia 1080台式机上约为0.7ms)。

体积噪声:
内置的可自定义体积噪波为粒子分布提供纹理。从5种可配置的体积噪波样式中进行选择,或导入自己的纹理以实现最终控制。

大气高度雾:
粒子密度随高度呈指数下降,导致雾随高度衰减。

远程视觉一致性:
可切换的分析高度雾可以在局部体积雾之后渲染,以确保长距离的视觉真实感。

样式化雾选项:
通过颜色渐变、简单的颜色调整以及光影强度滑块来实现您的艺术视觉。

附加灯:
用体积点光源照亮雾。

雾密度面罩:
使用“雾密度遮罩”添加或删除体积雾

时间抗锯齿:
通过可选的时间抗锯齿功能,提高了高密度雾的质量。

与体积组件系统集成:
使用Unity的体积组件系统,将体积雾无缝地结合到您的工作流程中。设置全局雾参数和局部长方体和球体体积参数,在雾体积设置之间实现无缝混合。

其他Unity开发人员已经在他们的项目中使用了Buto
霍珀的小屋VHS骑士(itch.io)
我们在主要的图形API上测试了Buto,以确保兼容性
Vulkan、OpenGL、Direct3D 11、Direct3D 12

Buto为几乎所有用例提供支持
兼容透视投影和正交投影。
透明材料未得到完全支持。使用透明材质的对象在雾通过后渲染,不会受到雾的影响。您可以使用附带的Buto.hlsl着色器include覆盖此行为(有关示例用法,请参阅演示资源)。
不支持VR SPI。







页: [1]
查看完整版本: os. Buto Volumetric Fog and Volumetric Lighting for URP 3.1.1