仓库小力巴 发表于 2024-10-10 11:41:03

Filo - The Cable Simulator 1.5复杂电缆驱动系统仿真模拟


Filo is a physics add-on for Unity that enables realistic simulation of 3D complex cable-driven systems (no 2D support yet).
Works in all platforms. Full C# code included.

Instead of simulating cables themselves as chains of interconnected bodies/particles, Filo focuses on the effect those cables have on the objects around them. This results in extremely fast, stable and accurate simulations, that cannot be achieved with traditional approaches.

Setup is very quick and easy: cables are defined by selecting the objects they connect, and how the cable is linked to them.

4 link types are supported:
- Attachment
- Rolling contact
- Attachment/rolling contact hybrid (spool)
- Pinhole slider

What it does:
- Simulate large cable driven systems, composed of multiple cables.
- Support large mass ratios.
- Support arbitrarily long cable segments.

What it doesn't do:
- Free cable simulation.
- Collision detection/response against colliders other than those specified as part of the cable path.
- Frictional contacts.
- Cable self-collision/knotting.
- Cable twisting.

For an advanced, multipurpose rope/cable simulator, check our other asset ObiRope.


Filo是Unity的一个物理插件,可以对3D复杂的电缆驱动系统进行逼真的模拟(目前还不支持2D)。
适用于所有平台。包含完整的C#代码。

Filo没有将电缆本身模拟为相互连接的物体/粒子链,而是专注于这些电缆对周围物体的影响。这导致了极其快速、稳定和准确的模拟,这是传统方法无法实现的。

设置非常快速和简单:电缆是通过选择它们连接的对象以及电缆如何链接到它们来定义的。

支持4种链接类型:
-附件
-滚动接触
-附件/滚动接触式混合动力(滑阀)
-针孔滑块

它的作用:
-模拟由多根电缆组成的大型电缆驱动系统。
-支持大质量比。
-支持任意长度的电缆段。

它没有做什么:
-免费电缆模拟。
-除电缆路径中指定的碰撞器外,对碰撞器的碰撞检测/响应。
-摩擦接触。
-电缆自碰撞/打结。
-电缆扭曲。









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