编辑器/功能拓展 Fast Line Renderer for Unity - GPU Line and Particle System 1.4.1

本帖最后由 皆大欢喜 于 2022-7-4 22:18 编辑

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历史版本索引:

Fast Line Renderer for Unity - GPU Line and Particle System 1.3.4


Fast Line Renderer for Unity - GPU Line and Particle System 1.4.0



Created by jjxtra, author of Procedural Lightning, Fast Line Renderer for Unity is a powerful, yet easy to use GPU based line renderer and particle system for Unity. CPU AND GPU performance is more than 10x what you will get from the Unity Line Renderer. Full C# source code and shader code is provided!
Fade, velocity, rotation, line caps and billboard are all run on the GPU in one draw call, freeing your CPU for more important tasks.
Fast Line Renderer contains an option to keep the lines the same radius regardless of distance too. See the included Readme.txt for details.
Curves and splines are a snap with a simple function call in the script. Even simple particle systems are possible - all run on the GPU!
Line joins include round, adjust position, attach or none. Easily create continuous or individual line segments - all without having to create additional meshes or objects. Easily clone fast line renderers by simply getting and setting the mesh from another fast line renderer.




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Fast Line Renderer for Unity - GPU Line and Particle System 1.4.1
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