编辑器/功能拓展 World Creator Standard 2.4.2 地形场景创建编辑工具

本帖最后由 仓库小力巴 于 2022-3-4 22:05 编辑

World Creator Standard 2.4.2

World Creator Standard 2.4.2

World Creator Standard 2.4.2



















































TEXTURING
Use your own or third party textures to colorize your terrain artificially depending on terrain slope, height, mask, cavity, sun direction, sea level and other criteria. Manipulate how the textures are combined to achieve AAA visuals. World Creators texturing generator is layer based - no more annoying blending problems!

OBJECT PLACEMENT
Populate your terrain with your own or third party trees, plants and other objects using a dedicated artificial generator.
Settings, such as terrain slope, terrain height, masks, cavity, sun direction, sea level and many more can be used to create an amazing natural looking terrain with rich vegetation and many details. You even can tell World Creator to only place objects depending on a specified texture!

EROSION AND SEDIMENTATION
Includes highly customizable Erosion and Sedimentation filters - both fully GPU powered and utilizable during real-time mode. World Creator is one of the first terrain generators that is capable of applying Erosion and Sedimentation in real-time.
HINT: Sediment filters are only supported by the Professional version of World Creator.

TERRAIN PRESETS
Every terrain that you create can be stored as a terrain preset which you can share with your friends or sell them inside the asset store.

TEXTURE MASKS AND OBJECT PLACEMENT MASKS
Use masks to specify texturing and planting distribution. Masks can be edited in real-time - use a set of predefined brushes or simply use your own custom brushes.
HINT: Editable masks only available in the Professional version of World Creator!

CAVITY DEPENDENT TEXTURING AND OBJECT PLACEMENT
Describe in-depth where textures and objects should be placed through the cavity functionality with which you can for example select pit holes and more.

POST OPERATIONS
Apply post operations to further adapt your terrain to your scene. Such an operation could be to flatten the terrain within a specific radius at a scene objects location - ideal for placing buildings and more.

REAL-TIME PERLIN NOISE GENERATOR
Use the integrated real-time Perlin noise generator to create masks while designing the terrain. Those masks can be used to perform texture masking or object placement masking.

HEAT-MAPS
Heat-Maps are visualizers that help you a lot during design time. Enable them and see which area of the terrain is affected by a given operation such as terrain filter settings, texturing and object placement. In addition they speed up the entire generation process!

HEIGHT NOISE MASKS
This kind of masks can be used to create irregular transitions in blending textures at specific heights.

TERRAIN MASKS
(Professional version only)
Create multiple terrain types on a single terrain map which is a unique feature compared to other terrain generators! Masks can be edited in real-time - use a set of predefined brushes or simply use your own custom brushes.

HIGH-SPEED GPU GENERATION
(Professional version only)
World Creator is definitively one of the fastest terrain generators available as it takes full advantage of the power of your graphics card. Generate huge terrains within milli-seconds.

2022-3-4 22:00 上传
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