Improve performance! Combine meshes and materials to reduce batches! Mesh Baker is a powerful toolkit with a flexible, non-destructive workflow for optimizing props and scenes. Unity's most famous optimization tool. Five-star support and updates since 2012.
* Create atlases or texture arrays for groups of props
* Find, group, and combine meshes in large, complex scenes
* Modify prop prefabs to use atlas materials
* Support for URP, HDRP, and standard pipelines
* Works with built-in and custom shaders
* Create atlases for materials that use tones
* Support for props with multiple materials
* Handling tiled textures
* Combine customizations and add props to skinned meshes
* Create customizable skinned mesh characters
* Combine skinned meshes with blended shapes
* UV, normal, tangent auto adjustment
* Lighting mapping support
* Blending with flexible workflow tools
* Runtime API