纹理/着色 Car Paint - Pro 3.1汽车漆着色器

1.jpg fb5c1a29-8c9f-48aa-8c08-94b74732_resized.jpg ea750760-d9d8-4b64-bed3-ffba7f84_resized.jpg b7df76ae-a161-4ea3-9537-8df2a9f0_resized.jpg b0009403-f1e2-424f-bf1e-0f1b2b0d_resized.jpg beb89031-42a1-435b-8bba-f3116411_resized.jpg e5e69ef3-4121-4792-b566-4b39b74d_resized.jpg afcc24a4-835f-4f14-b378-32d313b6_resized.jpg ac905a37-c89f-4fc3-805f-5aa78073_resized.jpg 747c59b7-c631-4fed-83f4-60345a12_resized.jpg 197f12c1-232b-42b8-bd48-03686811_resized.jpg 45d350e0-620e-4882-bab6-075815ce_resized.jpg 61a51f2a-edb9-4ad2-ad77-b4853dfe_resized.jpg 71a20714-1b4b-45ca-b7a3-1c813358_resized.jpg 75c3b49d-295d-4100-91ac-de187eb0_resized.jpg 29dac1f2-4011-454c-a912-965da97e_resized.jpg 15b0ec05-4f80-4eb6-83e3-b3468406_resized.jpg 9f844ff7-474a-4329-84e8-287775c9_resized.jpg
Features:
▲ This Pro Shader is a complex material with four layers: a base diffuse layer, a base glossy layer, reflective coating layer, overlay layer, fresnel layer, metallic flakes layer, and clear coat layer. The material allows the adjustment of each of these layers separately.
▲ There are four shaders included. The regular car paint shader has a ‘Base Paint’ layer and a ‘Reflective Coating’ layer. There is also a shader with an extra ‘Overlay’ layer available, this could be used for dirt, wear and decals. Both of these layers have a transparent and a opaque variant.
▲ The shaders are built up with different layers, each layer has it’s own lighting and relevant settings.
▲The car paint shaders use maps to render the flakes. In order to ease the creation of these maps the package includes a tool for generating procedurally these maps.


特征:
▲ 此Pro Shader是一种复杂的材料,有四层:基础漫射层、基础光泽层、反射涂层、覆盖层、菲涅耳层、金属薄片层和透明涂层。该材料允许单独调整这些层中的每一层。
▲ 包括四个着色器。常规的汽车油漆着色器有一个“基础油漆”层和一个“反射涂层”层。还有一个带有额外“叠加”层的着色器,可以用于污垢、磨损和贴花。这两层都有透明和不透明的变体。
▲ 着色器由不同的层组成,每个层都有自己的照明和相关设置。
▲汽车油漆着色器使用贴图来渲染薄片。为了简化这些地图的创建,该包包括一个用于按程序生成这些地图的工具。


2023-5-8 09:48 上传
文件大小:
未知
下载次数:
0
附件售价:
18 钥匙  购买记录
本地下载 立即购买





使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册