编辑器/功能拓展 Vertex Ambient Occlusion Generator 2022.2网格环境光遮挡

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Editor and runtime solution for generating mesh ambient occlusion per-vertex.

Editor tool automatically bakes generated AO inside any mesh vertex buffer (uv0 - uv7, normal, tangent or vertex color) with a variety of styles, save and mesh combine options.

Editor tool supports all render pipelines.
Runtime API method returns generated per-vertex AO as a float[] array.

The runtime API currently supports only Built-in and Universal render pipelines.

Before purchasing check documentation for better understanding how tool works and what limitations it has and try this editor tool on your models, to see how AO is calculated and what results expect.
Asset is already included in the Amazing Tools Bundle.

Note:
• Scripts are packed in dll.
• Ambient occlusion is calculated per-vertex. Its quality and calculation speed depends on the mesh vertex count and vertex/triangle layout.



编辑器和运行时解决方案,用于生成每个顶点的网格环境光遮挡。

编辑器工具使用各种样式、保存和网格组合选项,在任何网格顶点缓冲区(uv0-uv7、法线、切线或顶点颜色)内自动烘焙生成的AO。

编辑器工具支持所有渲染管道。
运行时API方法将生成的per-vertex AO作为float[]数组返回。

运行时API当前仅支持内置和通用渲染管道。

在购买之前,请查看文档,以更好地了解该工具的工作原理及其限制,并在您的模型上尝试此编辑器工具,了解AO是如何计算的以及预期结果。
资产已包含在Amazing Tools Bundle中。

笔记
•脚本打包在dll中。
•环境光遮挡是按顶点计算的。其质量和计算速度取决于网格顶点数和顶点/三角形布局。

2024-6-18 10:40 上传
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