纹理/着色 Ice Shader PBR 1.0冰着色器

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Ice Shader PBR is a shader that will help you in creating your game.
The asset contains 27 variations of the main shader to optimize and select the visual display depending on your tasks and needs.

Asset contain:
- 27 variations of shader (mettalic or specular color, depth fade, translucency, fresnel, layers of cracks and etc)
- particle systems of ice environment (snow, smoke)
- script for ice control
- models and textures (were taken from a free assets Viking Village and 3D Game Kit by UNITY TECHNOLOGIES, Rock and Boulders 2 by MANUFACTURA 4K from unity asset store for demonstration purpose)

To control ice use "Shader.SetGlobalFloat("IcePower", FLOAT)" where FLOAT is a number from 0 to 1 (off and on respectively).
Filmed without post processes. And where used skyboxes from 10 Skyboxes Pack - Night by Wello Soft and 3 Skyboxes by BRIGHT SHINING STAR.
The shader was created using Amplify Shader Editor(1.6.4).


冰着色器PBR是一个着色器,可以帮助您创建游戏。
该资源包含27种主着色器变体,用于根据任务和需要优化和选择视觉显示。
资产包含:
-27种着色器变体(金属或镜面颜色、深度渐变、半透明、菲涅耳、裂缝层等)
-冰环境的粒子系统(雪、烟)
-结冰控制脚本
-模型和纹理(取自UNITY TECHNOLOGIES的免费资产Viking Village和3D Game Kit,MANUFACTURA 4K的Rock and Boulders 2,用于演示目的)
要控制冰,请使用“Shader.SetGlobalFloat(“IcePower”,FLOAT)”,其中FLOAT是一个从0到1的数字(分别为关闭和打开)。
在没有后期处理的情况下拍摄。以及Wello Soft的10个skyboxes Pack-Night和BRIGHT SHINING STAR的3个Skyboxers中使用过的skyboxes。
着色器是使用Amplify着色器编辑器(1.6.4)创建的。


2023-5-16 09:40 上传
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