纹理/着色 Nature Shaders 2021 2021.1.1草地植被着色器

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You are looking at Nature Shaders 2021, which is compatible with Unity 2021. For other versions, please take a look at Nature Shaders 2020 or Nature Shaders 2022 (Coming Next).

Interaction, wind, and better shading for your vegetation.
Nature Shaders is a collection of shaders for your vegetation that brings you player interaction, wind simulations, better quality shading, and more.

You can easily convert and import models from any source, such as SpeedTree, Megascans, or other assets from the Unity Asset Store. Nature Shaders’ unique algorithm automatically analyzes the models and materials and converts them for you.

The shaders are built upon a shader-framework that is trusted and used by over 25,000 developers. You can expect polished, easy-to-use, and well-optimized shaders, with extensive documentation.

Supports all render pipelines
The shaders work out-of-the-box in all render pipelines, without any additional setup. You can use your vegetation models in all render pipelines, even if the vegetation was not created for that specific pipeline.

One-click Setup
Just click on a prefab and convert it to a Nature Asset, and the prefab and materials are converted and configured for you automatically.

FEATURES
Interaction
Push down grass, have plants sway, and leave a trail behind objects. Any object in the scene can interact with vegetation. The only thing you need to do is add a collider to the object.

Wind
Simulate the wind passing through your vegetation, from calm days to violent storms.

Translucency
Simulate light passing through leaves. This results in more realistic lighting that shades your vegetation correctly in all lighting conditions.

Color Correction
Change the color of vegetation using accurate color correction methods. You can even add color variations for the same vegetation throughout the scene.

Perspective Correction
Tilt grass away from the camera when looked at from a top-down perspective. This creates a more dense and realistic look.

Dynamic Masking
Remove vegetation within a specific area, or reduce the density. Useful to hide vegetation under buildings, to let the player cut grass, or to create unique game mechanics.

Dynamic Color Overlay
Change the color of vegetation within a specific area of your scene. These areas can be created, moved, and changed dynamically.

Convert Meshes
Meshes are analyzed using Nature Shaders' unique algorithm to identify tree branches, leaves, and other vegetation shapes. These shapes are then used to configure wind and interaction automatically. There is no need for manual configuration of models or meshes.

Convert/Import from:
✔ SpeedTree
✔ Quixel Megascans
✔ Unity's Tree Creator
✔ Any Asset Store asset
✔ Custom models created by your team

Convert Materials
Materials are converted automatically using the included conversion profiles. This will automatically copy properties, and remap them if needed.

LICENSE
License Info
✔ Perpetual License
✔ Commercial Use
✔ Unlimited Users¹
¹This license allows for unlimited users within a single location of your business. If you have multiple office locations, or if you work with external contractors please select the Multi-Entity license above the purchase button.

ⓘ This is the default license on the Asset Store, this text is just to clarify the details. Full details are in the Asset Store EULA

Upgrading
This asset and license are intended for usage in Unity 2021. We make a major upgrade for Nature Shaders every year for new major Unity versions. (2020, 2021, 2022, ...)

Keeping Nature Shaders up-to-date with the latest changes and new features in Unity takes a lot of effort and resources, and we ask for your help with this through a small upgrade price for major releases. You are not required to update if you don't need to, and you can continue using Nature Shaders in Unity 2021 for as long as you need.

The next major upgrade will be Nature Shaders 2022 for Unity 2022


您正在观看与Unity 2021兼容的Nature Shaders 2021。对于其他版本,请查看《自然阴影2020》或《自然阴影2022》(下一期)。
相互作用、风力和更好的植被遮阳。
Nature Shaders是一组用于植被的着色器,可为您带来玩家交互、风模拟、更高质量的着色等。
您可以轻松地从任何来源转换和导入模型,如SpeedTree、Megascans或Unity资产商店中的其他资产。Nature Shaders独特的算法会自动分析模型和材质,并为您转换它们。
着色器建立在25000多名开发人员信任和使用的着色器框架之上。您可以期待经过抛光、易于使用和优化的着色器,以及丰富的文档。
支持所有渲染管道
着色器在所有渲染管道中开箱即用,无需任何其他设置。可以在所有渲染管道中使用植被模型,即使植被不是为该特定管道创建的。
一键式设置
只需单击预制件并将其转换为自然资源,预制件和材料就会自动转换和配置。
特性
相互作用
推倒草,让植物摇摆,并在物体后面留下痕迹。场景中的任何对象都可以与植被交互。您唯一需要做的就是向对象添加一个碰撞器。

模拟风吹过你的植被,从平静的日子到猛烈的风暴。
半透明
模拟光线穿过树叶。这会产生更逼真的照明,在所有照明条件下都能正确地遮挡植被。
颜色校正
使用精确的颜色校正方法更改植被的颜色。您甚至可以在整个场景中为相同的植被添加颜色变化。
透视校正
从自上而下的角度观察时,将草地从相机上移开。这样可以创建更密集、更逼真的外观。
动态遮罩
清除特定区域内的植被,或降低密度。用于隐藏建筑物下的植被,让玩家割草,或创建独特的游戏机制。
动态颜色叠加
更改场景特定区域内植被的颜色。这些区域可以动态创建、移动和更改。
转换网格
网格使用Nature Shaders的独特算法进行分析,以识别树枝、树叶和其他植被形状。然后使用这些形状自动配置风和交互。不需要手动配置模型或网格。
转换/导入自:
✔ 速度树
✔ 奎赛超级扫描
✔ Unity的树创造者
✔ 任何资产存储资产
✔ 您的团队创建的自定义模型
转换材质
材质将使用包含的转换配置文件自动转换。这将自动复制属性,并在需要时重新映射它们。
许可证
许可证信息
✔ 永久许可证
✔ 商业用途
✔ 无限制用户
cco此许可证允许在您的企业的单个位置内使用无限用户。如果您有多个办公地点,或者与外部承包商合作,请选择购买按钮上方的多实体许可证。
ⓘ 这是资产商店上的默认许可证,本文只是为了澄清细节。资产商店EULA中提供了完整的详细信息
正在升级
该资产和许可证用于Unity 2021。我们每年都会为新的主要Unity版本对Nature Shaders进行重大升级。(2020年、2021年、2022年…)
让Nature Shaders了解Unity的最新变化和新功能需要花费大量精力和资源,我们通过主要版本的小升级价格寻求您的帮助。如果不需要,您不需要更新,只要需要,您可以在Unity 2021中继续使用Nature Shaders。
下一次重大升级将是2022年Unity的Nature Shaders 2022


2023-6-25 14:23 上传
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