编辑器/功能拓展 RPG Editor ORK Framework 3 3.11.0

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ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.
A massive package filled with features to build any kind of RPG, 2D or 3D!
ORK has been available for Unity since 2010!

I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.

I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.

All you need!

ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!

There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.

See ORK 3 in action and download the 3D RPG Playground or 3D Action RPG Unity project.

Status System
The highly flexible status system can be set up as simple or complex as you need it for your game.

Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.

Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.

Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.

Other status system features:
status effects
modifiers
combatants
classes
status bonuses
status conditions
Battle Systems
ORK 3 includes 4 different battle systems:

Turn Based
Active Time
Real Time
Phase
Each system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!

Additionally, you can use battle grids in all battle systems.
There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.

Inventory System
The inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.

multiple currencies
items
equipment
equipable AI
crafting
Items, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.

Other Systems
Here are some of the other systems included in ORK 3:
battle AI
move AI
areas/teleports
inputs and control maps
factions
formations and grid formations
quests
research trees
shortcut slots
loot tables
Player/Camera Controls
Includes multiple built-in player and camera controls, e.g. button or mouse movement, first person or top down camera.
You can also use any custom controls with ORK Framework.

Editor
Set up your systems and create your data (items, abilities, etc.) in the powerful editor. The editor comes with many quality-of-life features, e.g. searchable popups, (optional) backups or export/import of language data.

UI System
The modular UI system can be switched out or extended based on your needs.
Create dialogues, menus, battle menus, shops and different kinds of HUDs (e.g. quest, combatant status or timebar).

Formulas
Use your status values and other things (e.g. variables, entries from CSV files and more) in node-based formulas to calculate values, e.g. damage calculation, hit/critical chances or the turn order in turn based battles (examples).

Schematics
ORK 3 uses Makinom's schematic system to animate battles (battle start/end transitions, using individual abilities, items, etc.), .

Schematics are reusable, node-based blueprints of what you want to do. They work similar to flow charts, each node performs a task and decides the next node that'll be executed - e.g. playing an attack animation, spawning a prefab or moving the camera or a game object.

Makinom 2 Pro included
ORK 3 is built upon Makinom 2's powerful editor and features.
Makinom 2 Pro is included in your ORK 3 package!
Full Source Code Included
Includes the full source code for ORK 3 and Makinom 2.
Supported Platforms
Officially supports building for Windows, Mac, Android and iOS.
Supports 2D and 3D games.

Update Policy
Purchasing a license of ORK Framework 3 grants you access to updates for at least 2 year - e.g. if you purchased ORK 3 on 2022-01-31, you'll get free updates at least until 2024-01-31.

Please Note
ORK 3 is an editor extension and doesn't contain any other assets. You can download completed tutorial projects to quickly check out working setups.



ORK Framework 3是长期可用且值得信赖的RPG编辑器的最新版本。
一个庞大的软件包,充满了构建任何类型的RPG、2D或3D的功能!
ORK自2010年以来一直适用于Unity!

我创建了ORK框架,旨在为那些在创建复杂系统方面遇到困难的艺术家和开发人员提供支持,并向他们展示,任何人都可以通过一点练习和指导来创建一个很棒的RPG。

我真的相信,你可以彻底改变你的游戏开发技能,成为你所知道的艺术家。没有更多的压力,没有更多的困惑,ORK框架是一个专门为减轻RPG开发压力而设计的工具,给你创造任何类型RPG所需的信心。

你需要的一切!

ORK Framework 3提供了创建RPG所需的一切,无论你想要什么方式。4个可定制的战斗系统(和战斗网格)、极其灵活的状态系统、公式编辑器、库存系统、派系、任务、制作、对话等等!

有大量的文档和教程可以指导您,包括几个长期运行的系列,从头开始,一块一块地构建项目。

查看ORK 3的运行情况,并下载3D RPG Playground或3D action RPG Unity项目。

状态系统
高度灵活的状态系统可以根据游戏需要设置为简单或复杂。

状态值用于设置您通常的健康、MP、经验、攻击、力量以及表示状态的任何其他基于数字的值。需要3种不同的健康统计数据,其中一种在耗尽时杀死战斗人员?ORK支持你!您还可以设置屏障值,以保护其他状态值免受负面变化的影响。

状态开发可以通过不同的方式处理,例如使用曲线、公式、购买经验/项目等,或通过示意图使用自定义系统。

能力定义了你的攻击和技能——物理、魔法、近战、远程或被动(例如给予奖励)。使用示意图制作动画并扩展你的能力,例如捕捉敌人。

其他状态系统功能:
状态效应
修饰语
战斗人员
班级
地位奖金
状态条件
作战系统
ORK 3包括4种不同的作战系统:

回合制
活动时间
实时
阶段
每个系统都可以根据您的需求进行调整,您甚至可以设置每个系统的不同变体。你甚至可以在一个游戏中使用多个系统,或者动态更改正在进行的战斗的系统!

此外,您可以在所有战斗系统中使用战斗网格。
也有不同的方法可以在游戏中添加战斗——放置的战斗、随机的战斗区域、狩猎玩家的衍生敌人,或者只是场景中的连续实时战斗。

库存系统
库存系统包含您需要的一切。支持可选的库存插槽、空间限制、堆栈限制和更多功能。

多种货币
项目
设备
可装备人工智能
手工制作
物品、装备等可以放入场景中(例如,被杀死的敌人或从玩家的库存中),可以收集世界中的物品,可以使用物品箱来存放物品。

其他系统
以下是ORK 3中包含的一些其他系统:
战斗AI
移动AI
区域/传送点
输入和控制图
派系
地层和网格地层
任务
研究树木
快捷插槽
战利品桌
播放器/相机控制
包括多个内置播放器和相机控件,例如按钮或鼠标移动、第一人称或自上而下的相机。
您还可以在ORK框架中使用任何自定义控件。

编辑
在功能强大的编辑器中设置您的系统并创建数据(项目、能力等)。该编辑器具有许多生活质量功能,例如可搜索的弹出窗口、(可选)备份或语言数据的导出/导入。

UI系统
模块化UI系统可以根据您的需求进行切换或扩展。
创建对话、菜单、战斗菜单、商店和不同类型的HUD(例如任务、战斗状态或时间条)。

公式
在基于节点的公式中使用您的状态值和其他东西(例如变量、CSV文件中的条目等)来计算值,例如伤害计算、命中/临界机会或回合制战斗中的回合顺序(示例)。

示意图
ORK 3使用Makinom的示意图系统来制作战斗动画(战斗开始/结束过渡,使用个人能力、物品等)。

原理图是可重复使用的、基于节点的蓝图,用于说明您想要做什么。它们的工作方式类似于流程图,每个节点执行一个任务并决定下一个要执行的节点,例如播放攻击动画、生成预制件或移动相机或游戏对象。

包括Makinom 2 Pro
ORK3建立在Makinom 2强大的编辑器和功能之上。
Makinom 2 Pro包含在您的ORK 3软件包中!
包含完整源代码
包括ORK 3和Makinom 2的完整源代码。
支持的平台
官方支持Windows、Mac、Android和iOS的构建。
支持2D和3D游戏。

更新策略
购买ORK Framework 3的许可证可以让您至少在2年内访问更新,例如,如果您在2022年1月31日购买了ORK 3,您将至少在2024年1月21日之前获得免费更新。

请注意
ORK3是一个编辑器扩展,不包含任何其他资产。您可以下载已完成的教程项目,以快速查看工作设置。

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