With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.
Example usages include:
Break glass windows on impact
Crumble walls and columns
Explode barrels and crates
Annihilate doors after activating a switch
Smash fruit with a hammer
Zombies
Coming up in next major version:
Ability to specify your own slicing planes. These can be edited and viewed directly in the Unity editor.
New fracturing engine. Much faster, less memory, better results.