Functions.
* Simulation of light transmission, including reflection, refraction, scattering, and focal dispersion approximation
* Fully dynamic waveforms with innovative "equalizer" style ripple creation
* Shallow water - light scattering and ripple attenuation
* Underwater with partial submersion (a post-processing effect rewritten for HDRP)
* Dynamic interaction of objects with water
* Simulation of foam from ripples and shorelines
* Flow with horizontal movement of water volume achieved
* Physical interface with simple buoyancy implementation and support for dynamic water physics 2
* Projection