Vegetation Engine is a set of high quality plant shaders and tools designed to unify all plant resources from Unity Asset Store, SpeedTree, Quixel, Megascans, etc. or custom plants written by your team.
The Plant Engine comes with one-click conversion prefabs and an all-inclusive set of fine-grained components that support adding high-quality dynamic wind motion, interacting with an unlimited number of objects or characters, motion streams, local winds, dynamic seasons, global coverage (snow, sand, dust), global wetness, global health (for subsurface control), shading size control, distance-based size fading, or number of leaves, with minimal performance impact!
The plant engine includes object shaders with global coverage and global wetting capabilities. The new object shader supports vertex painting (Polybrush or any other vertex painting tool) and blending support based on top/bottom projection heights for more vivid detail representation.
Now you can apply global overlays and wets to unify props and plant resources with the new object shader. The new object shader features vertex painting (Polybrush or any other vertex painting tool) and blending support based on top/bottom projection heights for more vivid detail representation.
Even though the resource is not initially dedicated to the programmable rendering pipeline, with a few clicks this plant engine can be used with any plant resource via the generic rendering pipeline and the high definition rendering pipeline!
When using the Zoom Shader Editor, the plant engine has the ability to zoom in on the bottom. With the help of more than 50 options, you can select the desired one and generate your own plant or prop shader according to the optimization/quality requirements of your project!