No need to place tons of ground sprites, no need to manually adjust heaps of collision objects, and absolutely no binding to meshes! Simply select a terrain material and draw a path. Edges switch textures automatically, and colliders create themselves!
- Path-based design for fast development iterations!
- An easy to use path editor that gives you global control!
- 4 automatic edges, plus additional edges covered by edges!
- Flexible settings: create interiors, exteriors, plants, pipes!
- Smart capture, world capture, relative capture. Anything goes!
- Undulating shaders for grass, foliage and other effects!
- Fast per-pixel and per-vertex 2D lighting shaders!
- Optimized with mobile performance in mind!
- 2D or 3D colliders for as many collisions as you like!
- Collider corners can be set for each scene!
- Separate physics materials for different edges!
- Customizable editor for quick terrain material creation!