纹理/着色 The Vegetation Engine Terrain Elements Module 7.2.0植被引擎

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The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

○ Overview
The Vegetation Engine • Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.

The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.



植被引擎是一组高质量的着色器和工具,旨在将第三方植被统一在同一系统下。使用标准、通用或HD渲染管道为所有植被资产实现高质量的风运动、交互、季节、湿度、地下、基于高度的混合等!

○ 概述
植被引擎•地形元素模块是一组元素着色器,旨在基于飞溅图控制每个单独绘制的地形层的植被颜色、大小、覆盖层、树叶、湿度和风力。

植被引擎•地形元素模块适用于任何能够生成或导出飞溅地图的地形绘制系统,如Unity Terrain或MicroSplat。

2024-5-22 09:40 上传
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