编辑器/功能拓展 Dialogue Speaker 2.0.1对话字幕编辑工具

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WHAT IS DIALOGUE SPEAKER?
An easy, light and powerful dialogue system that plays your dialogue audios one by one while printing out customizable subtitles, runs your events, controls the dialogues accurately through APIs and even adds a room of breath between the audios for immersion if needed. Useful for cutscenes, in-game dialogue and monologues.

RENDERING PIPELINE
Since this is mainly an audio system which is independent from a certain pipeline. You can use this asset on any rendering pipeline you want with no problems.

PERFORMANCE
This system is highly performant with a small memory footprint and works perfectly on mobiles too.

USES
From one person talking to several characters, whether in a certain cutscene or during actual gameplay. Dialogue Speaker will come in handy and make it easier for you to make your characters have life.

INSPECTOR
The entire setup will be using the custom inspector which is extremely easy to use. Set your audio clips, run your events, add room of breath between dialogues & set the properties in an easy fashion.

SUBTITLES STYLING
You can style the subtitles however you need as it's based on TextMeshPro. Set it's color, positioning, alignment, drop shadow, outline, etc...

APIs & PROGRAMMING
Dialogue APIs are exposed for playing, pausing, skipping and more. Check the documentation link for the full list of APIs. Also all inspector properties can be accessed through code and changed during runtime like enabling/disabling subtitles giving you full control over your dialogues.

EVENTS
You have the ability to fire any method you want during any audio clip, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. Making your dialogues interactive and powerful. You can also trigger an event when the dialogues finish and use that to call another Dialogue Speaker object to play. So it's very easy to call from one game object to another.

ASSET PACKAGE
This package includes: documentation, full-commented source code and 2 demo scenes. The demo scenes work on all rendering pipelines.


什么是对话演讲者?
一个简单、轻便、强大的对话系统,在打印可定制字幕的同时逐一播放对话音频,运行活动,通过API准确控制对话,甚至在音频之间添加一个呼吸空间,以便在需要时沉浸其中。适用于过场动画、游戏内对话和独白。

渲染管道
因为这主要是一个独立于特定管道的音频系统。您可以毫无问题地在任何渲染管道上使用此资源。

性能表现
该系统性能高,内存占用小,在手机上也能完美工作。

使用
无论是在某个过场动画中还是在实际游戏中,一个人与几个角色交谈。对话演讲者会派上用场,让你更容易让你的角色有生命。

检查员
整个设置将使用非常易于使用的自定义检查器。设置音频片段,运行活动,在对话之间添加喘息空间,并以简单的方式设置属性。

字幕样式
您可以根据需要设置字幕样式,因为它基于TextMeshPro。设置它的颜色、定位、对齐、阴影、轮廓等。。。

API和编程
对话API可用于播放、暂停、跳过等。查看文档链接以获取完整的API列表。此外,所有检查器属性都可以通过代码访问,并在运行时进行更改,例如启用/禁用字幕,让您完全控制对话。

事件
你有能力在任何音频片段中触发任何你想要的方法,因此,当播放某个对话时,你可以与动画师、其他脚本、精灵、材质、灯光,以及任何你想说的东西交谈。让你的对话互动而有力。您还可以在对话结束时触发一个事件,并使用该事件调用另一个Dialogue Speaker对象进行播放。所以很容易从一个游戏对象调用到另一个。

资产包
此软件包包括:文档、完整注释的源代码和2个演示场景。演示场景适用于所有渲染管道。


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